program diagram
This project is inspired by the industrial history of Britannia Beach. Although Lower Britannia will be redeveloped into an affluent community, we decided to approach this site with a steampunk attitude in mind because as Kathe Hicks Albrecht states in The Machine Anxieties of Steampunk: Contemporary Philosophy, Neo-Victorian Aesthetics, and Futurism, “steampunk acts autonomously and forges an independent path, rejecting some aspects of current thinking,” particularly the thought around building forms in the redevelopment plan for Lower Britannia. The industrial language found within the Britannia Beach mine initiated our exploration into high-tech design. It had us question what high-tech design looks like in Britannia Beach, what the human’s place is in a high-tech world, and what becomes of the human’s role in future landscapes.
Machina is divided into 3 experiences that can be shared between both the human and non-human. The first involves the idea of storing: both people and water. The second is about generating or gathering; a component with many interactive opportunities as well as a water wheel. The third experience is bathing. A single circulation pipe connects the three experiences and altogether this produces our machine. Machina aims to emphasize the machinery experience and atmosphere, which we shape spaces using pipes and industrial components. People would interact with pipes and water in different scales and strategies.